![]() ![]() never have even thought about using an effects loop-style setup while using a DAW. They should be emulated so that people can emulate that historical quirk if they want to, BUT the problem they were designed to solve is solved by the existence of DAWs. The general point I'm getting at is amp FX loops are quirk of electronic history to solve a particular problem. Likewise the big Fender spring reverb unit. Prior to the 80s, all (mainly mechanical) delays went into the front end, with some even being prized as preamps in themselves (the Echoplex tape delay). FX loops turned up to make this kind of thing easier for smaller bands. Big arena bands would have sound technicians who could put the relevant delay or reverb on the guitar mixer channel at the desk, at the relevant point of the song, like a studio - or otherwise plumb the guitarist's rack in through the desk. (Putting a send delay on the lead guitar track etc.) In Reason, or any DAW, you *have* a studio: You can just put some send delay on the lead guitar. To add to my last post, again just general background for people finding this thread: FX loops were invented as a way for guitarists to approximate common studio effects on stage. experimenting with the first two with cabs off and seeing how it works using the first Cal as the preamp and the second Cal as the power amp)ĮDIT: Actually you maybe could just use two Cals, I suppose - experimenting with getting just a preamp drive out of the first one to the FX and no preamp on the second, but with cabs on in the second Cal.if that's even possible. ![]() Technically you'd be putting the FX after the power amp doing it this way. You could stick it all in a combinator to save your patch. So you go through the amp Cal1, put in your fx and then go through the cabs Cal2. So I’m wondering if there any other guitar sim REs that support this signal flow, or failing that if there are any clever signal flow tricks involving combinators and the like. What I’d like is to take the signal out of the amp sim at the preamp stage, feed it into the modulation effects, and then back into the amp sim to hit the power amp and speaker simulation - but the RE just doesn’t have the socketry to support that. The thing is, with a real amp, you’d usually route the modulation effects through an effects loop, so that they get a signal after the preamp and flow their effected signal back into the power amp.Īs far as I can tell, that’s not possible with Caliburn - I can feed the output from the amp sim into reverb / delay, but that means the cabinet modelling has already been applied at that point. ![]() I was trying to set my signal chain up like I would in real life: compressor > overdrive > preamp > delay > reverb > power amp > speakers. I’ve just spent an enjoyable couple of hours playing with my guitar and Kuassa’s Caliburn amp sim RE (it’s superb, the best amp sim I’ve used in Reason). ![]()
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